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E-sports transformed a Hong Kong teen with learning disabilities. Can education sector adopt online gaming?

By ITS Education Asia


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An interesting article from the SCMP about a pioneering special needs school discovering that online gaming can promote positive learning traits and behaviour among youth.

Fifteen-year-old Tam Kwong-kit, who has moderate learning disabilities, used to be unfocused in class, and refused to do homework or get dressed for school in the morning. When in a bad mood, he would throw tantrums in front of others. But Tam’s teacher said taking part in e-sports has helped the Form Three student change his behaviour for the better. Tam is one of 20 students with special education needs (SEN) involved in Caritas Lok Jun School’s extracurricular e-sports team

The case of how supervised use of gaming can have beneficial impacts when implemented and managed in a professional way is not only interesting in itself but also of how overcoming stereotypical views is important for solving social issues.

 

 

 

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Dulwich College Singapore

Genius is one percent inspiration and ninety-nine percent perspiration.

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